Sunday, November 9, 2025

Little Update

Heyo. I've been working on this game in the background, but obviously other things have taken priority. Here's what I've got.

So far in terms of progress, I've got most of the music picks, about 30% of the plot (mostly the important scenes), and I have a project file with most of the main movement mechanics. I also have most of the animations for the main character, Roger.

Lastly, I've also got most of the equipment & collectibles planned (because obviously this game needs collectibles). 

I've been debating whether or not I should wait until this fabled engine is done (we haven't even started on it yet), or if I should just continue on the 'mechanics testing' project I have right now. I'm not sure, though I'm honestly leaning on the former, even though I've written a lot of code already.

For designing this game, I've been taking some inspiration from games like Silksong and Nine Sols, but mainly Distorted Travesty 4 (3 aswell, to an extent).

DT4 is, in my opinion, the most well-designed 2D platformer I've seen, but it's also like, the hardest game ever made (and I'm not even on the halfway mark).

CQ0 definitely won't be as disgustingly difficult as DT4, but you can expect a level of difficulty comparable, if not a fair bit higher, than Silksong. I'm a sicko, okay? I make games for sickos. I like hard games, when they're mechanically complex. Which this game definitely also will be.

I won't reveal any real details yet, mostly because while I am confident in my current plans & design for the game, I'm well aware plans can (and do) change  There's a decently good chance I completely change some mechanics down the line.

With all that said... I have run out of interesting things to talk about. Really this was more of a "yeah I didn't forget about this game" post. See ya, space cowboy... 

No comments:

Post a Comment