Hey there. Been a while. Most likely anyone who read this blog back in 2017 is long gone, same with readers from 2021 / 2022, but if you ARE a returning reader, welcome back!
Unlike the me of 2021 / early 2022, and the me of late 2022 who hid the newer posts out of shame, I celebrate my past, and I will happily keep this piece of my game dev history close to me, mistakes and all. Suffice to say, I've grown a lot since then, both as a person and as a developer.
So, why did I suddenly decide to revive this, yet again, after so many years?
Well, nostalgia, mainly. To this day, I'm still fond of Roger, Mr. Skelly, Sergeant Razor, etc. All these characters I created for this game hold a special place in my heart.
It also feels cathartic to me to finally work on actually finishing this one thing I made when I was 13, but reshaped, reassembled, and recontextualized. Well, it'll still be called Cereal Quest 0, as that's a pretty cool name, but still.
This project has been the one singular through-line I've had for my entire game dev journey. I've forgotten about it for years, neglected it, revived it, cancelled it, but it's somehow held on, in some form or another. It's followed me through some pretty pivotal moments of my life.
Gosh, I could go on and on about what went on with me and this project these past 3 years- so much has happened- but I won't stuff your face with more details. I'll only talk about that if people truly wish to see it.
So, finally, we get to my current plan. I will finish the IWBTG fangames I have going on right now, and then get to work on a new engine with my friend renex (you might know him if you're in certain Game Maker circles) which will directly lead into this game.
In short, I got nothing to show until like, next year. But do trust me that I am determined to see this through.
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