I've got basically everything planned out, with the exception of enemies, boss gameplay design, and level layout. I'm intentionally leaving the first and third ones for me to do when I make the levels themselves, but boss design is simply something I just haven't gotten to yet.
I've got some pretty ambitious plans, with the entire game being around 30 hours to complete in full, by my estimates. Though, it could end up being way shorter, as usually happens with my works. There'll be 25 areas, of very varying lengths and difficulties, and 23 unique bosses.
In terms of the game itself, I've been mainly learning the engine, and doing small tweaks on things, along with implementing a lot of features. The core gameplay should be worked on enough that I'll be able to start making levels soon, but there are quite a few features I haven't implemented yet, such as cutscenes, text box coloring, various enemy types, and so on.
But, man, this engine is clunky when it wants to be. For my next project I'll definitely get a more up-to-date engine.
And that's about it, really. By next month I should probably have a minimum viable product or the demo ready.
No comments:
Post a Comment